An article in the EU’s online research magazine Horizon, by Fintan Burke titled: How a new generation of games is changing minds (4 April 2016) describes reflective games. It begins: In the last 30 years gaming has grown from a niche hobby to the world’s most profitable form of entertainment. Now, researchers are investigating how they […]
Richard Moss has written an excellent history of city planning (building) games in Ars Technica. It’s great to see how city planning games have evolved and some of the ideas developers have implemented over the years. Lots of lessons for taking city games further. Full article: “From SimCity to, Well, SimCity: The History of […]
19 July 2015 – I’ve disabled the link to the game because BusMeister is a Flash game. Given all the security vulnerabilities of Flash I thought this would be the best decision. Contact me if you want more information or would like to help a non-Flash version of the game. 28 November 2014 – BusMeister […]
The first draft of Using the BusMeister Public Transport Game in the Classroom is now available. The illustration above is included to help describe some of the controls and information available on the BusMeister screen. Let us know if you’re interested in using BusMeister as part of a school curriculum or class project.
I’ve been working on developing a guidebook for teachers on how to use the GreenCityStreets BusMeister game in the classroom. The illustration above shows how I have been annotating some of the screenshots to explain what’s going on in the game. The project’s been lots of fun because I needed to play the game again […]
The ideas of frequent rider programs for public transport operators is intriguing. Jarrett Walker at humantransit.org has a great article today on the subject. (Jarrett quotes the Atlantic article by Alexis Madrigal about Stanford professor Balaji Prabhakar). Jarrett’s point is that a frequent rider program is probably an overly complicated approach for helping shift demand from […]
Just finished developing the latest version of instructions for playing BusMeister. Feel free to add comments if you need more information or anything is unclear.
In BusMeister players improve public transport service by applying tools such as bus stops, traffic signals, bus lanes, larger buses, etc. to a bus route. BusMeister starts simply by having players place bus stops evenly on a short section of street and gets progressively harder – in the last level players need to design a […]
Here’s an annotated screen shot from the BusMeister game to help explain some of the features. More about the BusMeister game here: BusMeister Game Hope this is helpful. Please add comments if you have problems playing!
Thanks to all those who have played the BusMeister game on GreenCityStreets.com! I’ve received several comments from people who suggest that the starting interface is a little too involved (especially the tutorial which really slows things down). Sorry! I guess sometimes when you are working closely on things you don’t always see these types of […]