Collaboration is an iterative process where people work together to solve a problem or develop an idea. Collaboration is more complex than reporting because solutions are not clear – it’s not simply fixing something that is broken. Civic technology applications have been developed for three main aspects of collaboration:
Process applications are designed to help users and agencies come to a decision on complicated issues. They include tools such as voting mechanisms, reputation systems, and links to educational information designed to help facilitate the decision-making process.
Process applications provide a structured forum where users can discuss ideas for solving problems and improving services. They are especially good for obtaining input on large transport projects or investments.
Public agencies should actively monitor discussions on process applications to make certain that they remain civil and on subject. It’s good practice to set clear rules for participation in advance and require users to agree to these rules before being allowed to participate.
Providing information to participants helps improve the quality of ideas and suggestions in all public involvement processes, especially for highly technical subjects like transport.
Internet-based applications are excellent tools for providing information. They can be designed to be highly interactive (e.g., games like BusMeister) and to present information on levels from introductory to highly detailed. One of the great advantages of the Internet is that open source libraries of these tools can be created so that each project does not need to re-invent their own educational programs. We’ve identified three main types of educational applications: games, references and interactive applications.
We want to encourage as many people as possible to participate in public processes because more people means better ideas and more support for the end results. Public support is especially important for complex and controversial projects. Engagement consists of attracting people and keeping them involved in the process.
Gamification, using aspects of game design in the user experience (giving “points” for degree of participation) is a good approach for keeping people actively involved in public processes.
Read more about Transport Games and how they can be used to encourage engagement.
Blog Posts: Collaboration
Bus Meister Game (http://www.cleancitystreets.com/busmeister) I recently attended the “City and Transport Congress (German)” sponsored by the Zurich public transport operator (VBZ) and the ETH Institute of Transport Planning and Systems (IVT). I presented the beta version of our Bus Meister game to conference delegates and watched while they played through the levels. In my discussions […]
The goal of this blog is to share best practices for involving the public in helping plan and support sustainable urban transportation. The main objective is to identify tools that help people become really involved rather than just commenting. Here’s a cool idea from the East End Quality of Life Initiative in Sheffield England that […]
Here are some organizations I have found working on using Web 2.0 for sustainable transportation: Open Plans (formerly at http://openplans.org/ but have not gone out of business) – umbrella organization for lots of great projects including, streetsblog, streetfilms (the latest video from Streetfilms is embedded above) … wow. govloop – Gov Loop is a social […]
The purpose of this blog is to explore the application of Web 2.0 techniques to create more sustainable transportation systems. It’s a topic I have been interested in for many years; here are a few of my papers on the subject: An Integrated Web 2.0 Approach for Improving Public Transport pdf 2010 IT for Smart […]