MetroQuest is an application that provides a suite of tools that can be used to improve the public participation process. The tools support all three types of collaboration: engagement, education and process. It’s been used for many transport projects including Toronto’s Big Move 25-year transportation plan.
ProPublica has developed a very effective interactive application that shows the chance of being killed if you are a pedestrian (30-years old, average for all ages, and 70-years old). You can roll on the app’s X-axis to see the likelihood of being killed when hit by a car going at different speeds. It’s a good tool […]
An article in the EU’s online research magazine Horizon, by Fintan Burke titled: How a new generation of games is changing minds (4 April 2016) describes reflective games. It begins: In the last 30 years gaming has grown from a niche hobby to the world’s most profitable form of entertainment. Now, researchers are investigating how they […]
MIT’s Mobility Futures Collaborative and Media Lab’s Changing Places have been developing tools to enable more meaningful citizen engagement in the transportation planning process. The project is supported by the Barr Foundation and makes use of open data. Like this website, the project is designed to help address the difficulties people have in understanding transport […]
Richard Moss has written an excellent history of city planning (building) games in Ars Technica. It’s great to see how city planning games have evolved and some of the ideas developers have implemented over the years. Lots of lessons for taking city games further. Full article: “From SimCity to, Well, SimCity: The History of […]
We’re excited to be launching the Ringstrasse150 – Ring Ride project. The project consists of a website with information on improving walking and cycling in Vienna and a mobile phone game designed to increase engagement by linking to the website in the game results screen. The website is available here: Ringstrasse150 We’ll be working on […]
The first draft of Using the BusMeister Public Transport Game in the Classroom is now available. The illustration above is included to help describe some of the controls and information available on the BusMeister screen. Let us know if you’re interested in using BusMeister as part of a school curriculum or class project.
Social networking is a fundamental part of the GreenCityStreets concept. Here’s a good summer reading list on social networking from UC Berkeley … UC Berkeley Social Networking Reading List. Maybe you want to read some of these while waiting for a bus!
Today I created two pages to describe the project and how to improve public transport: About the BusMeister Project Improve Public Transport The “Improve Public Transport” page is the starting page for a set of pages that describe relatively simple and inexpensive (compared to building new rail-based public transport lines) measures that can be used […]