Collaboration is an iterative process where people work together to solve a problem or develop an idea. Collaboration is more complex than reporting because solutions are not clear – it’s not simply fixing something that is broken. Civic technology applications have been developed for three main aspects of collaboration:
Process applications are designed to help users and agencies come to a decision on complicated issues. They include tools such as voting mechanisms, reputation systems, and links to educational information designed to help facilitate the decision-making process.
Process applications provide a structured forum where users can discuss ideas for solving problems and improving services. They are especially good for obtaining input on large transport projects or investments.
Public agencies should actively monitor discussions on process applications to make certain that they remain civil and on subject. It’s good practice to set clear rules for participation in advance and require users to agree to these rules before being allowed to participate.
Providing information to participants helps improve the quality of ideas and suggestions in all public involvement processes, especially for highly technical subjects like transport.
Internet-based applications are excellent tools for providing information. They can be designed to be highly interactive (e.g., games like BusMeister) and to present information on levels from introductory to highly detailed. One of the great advantages of the Internet is that open source libraries of these tools can be created so that each project does not need to re-invent their own educational programs. We’ve identified three main types of educational applications: games, references and interactive applications.
We want to encourage as many people as possible to participate in public processes because more people means better ideas and more support for the end results. Public support is especially important for complex and controversial projects. Engagement consists of attracting people and keeping them involved in the process.
Gamification, using aspects of game design in the user experience (giving “points” for degree of participation) is a good approach for keeping people actively involved in public processes.
Read more about Transport Games and how they can be used to encourage engagement.
Blog Posts: Collaboration
Code of Everand Intro from Code of Everand on Vimeo. The game Code of Everand was an online game that invited children to play against the real-time flow of London traffic. It was designed for 9 – 13 year olds and was commissioned by the UK’s Department for Transport. The goal was to strengthen correct road-crossing […]
When We’re All Urban Planners is a great article on the use of technology in participation. All the different techniques mentioned on GreenCityStreets are described in this story by David Lepeska on Next City (September 17, 2012). It’s a little dated now, but it’s an excellent way to help understand where we are today. Next […]
I’m working on a prototype of the Ringstrasse 150 project website. I’d be happy to receive your feedback in the comments below or contact me directly. It’s a work in progress, here’s what I have now: Ringstrasse 150 – home page Learn – information about sustainable transport planning (under development) Suggest – page for people […]
The UK’s mySociety does great work on helping residents understand urban data and help contribute to making cities better. They identified these three transport-related projects from 2014 among their 12 most exciting projects in 2014: Extending the Mapumental API to produce data output suitable for GIS (geographical information systems) to help the Welsh Government map and […]